
Issues
There are some important issues that come along with permanent death in online games. One of them is the moral one. Since the character’s birth as a level 1 n00b till reaching the level cap, people invest both time and feelings in their avatar in the game. Some people get mad by only suffering a temporary death during quests or PvP-ing… Imagine what would happen is one such person would find out that his character is dead for good, all his hard work and wake nights lost forever. Not a pleasant sight, I assure you.
Not all players are ready to assume such a risk and thus we reach our second issue: marketing. The only thing that matters in marketing is sheer numbers. It may sound stupid to you to have pink balloons as pets in a game, but if it’s appealing to the majority of the public, your opinion doesn’t matter anymore, you are just one of the few that don’t match the mainstream. I know it might sound sad but it’s true. Ever wondered why there aren’t so many adventure games lately ? Considering few players are ready to risk losing everything in a moment of hesitation, it’s no wonder that permanent death is avoided by most game developers.

Advantages and solutions
As mentioned before, the risk of completely losing your character makes you more responsible and cautious. It will make you think twice before entering an unknown zone and attacking another player you know nothing about. Planning and tactics are a crucial part of surviving and every decisions really matters. There is no revive button or body to find…
Just the risk involved works in favor of permanent death. The adrenaline really starts pumping when you know that huge dragon in front of you might be the one to put an end to your adventures and that if you are to survive the challenge, you will become a true hero, and not to forget the loot.

Some less radical measures can be taken, to give the players another chance in case they do a mistake. Such a case in Shaya, where the ultimate mode characters might suffer a permanent death, but, with the help of a special stone or a character that can resurrect you within 3 minutes, you might have a chance to live on. This disadvantage is worth having considering that this way you are considerably more powerful than normal characters. Another example is Wurm Online where priests may chose to become champions of their gods. Again, they become very powerful but risk suffering a permanent death.

Other things that might work with permadeath are the use of skill system rather than the level 1, ignoring the death in PvP or the use of credits (or lives like in Mario). A skill based game-play offers new players a chance to defend themselves against experienced players and prevents them from suffering an early death whereas when levels are involved, you almost always know the result of a battle just by looking at the duelists’ level. PvP is an important aspect of MMOs, mixing it with permanent death might keep players away from the former, so ignoring death during duels or fights in arena, and rather considering them rather knock-outs might succeed combining the fun of PvP with the adrenaline dose offered by permanent death.

Conclusions
Permadeath nowadays is still a debated topic. Even if is it is not as popular as it used to be in the past, it tries to strive in the wild world of online games, sometimes with noticeable success. You might look at it with reluctance at first but, with a proper implementation it might just give the necessary touch of originality for an online game to pop out of the crowd.
Written by Sicaru Adrian for MMORPG Gate
Permanent Death in MMORPGs
2010-01-17T06:30:00-08:00
Vitor Braz
features|