
One of the main reasons this happens is money. As you know, what is trendy, sells, and what sells is what all companies want. And game producers are no exception. Of course, there are many other reasons why games copy each other, and of course consequences, both of with I will try to discuss further on.
First of all, there are things in games that, although they seem to be the same everywhere, don't make them a cheap copy. Let's take the chat system as an example. It's basically a square in the left corner of the screen where all text appears, with a re-size button and filters for friends, guild, etc. You may also consider the movement system. There are generally two systems available: the WASD and point and click. Usually, there are no other options. And the list may continue with the inventory, skill trees, character page, even levels, and so on. Of course, these are basic game mechanics that are the same in any MMO, but in origin they were also copied from other games and refined with time, until they reached a state where little can be improved. It's like the driving wheel in a car – although it may seem different with different models it’s basically a spinning circle with little innovation possible.
Background story

Fantasy Setting
When I say fantasy the first thing most of you will probably think of is World of Warcraft and, of course, "WoW clone" (a collocation so used that some forums banned it). There is a general misconception nowadays that any fantasy game is somehow related to WoW and stole something from it. But you are wrong. WoW also copied another game in many aspects including the setting: Dark Age of Camelot. Which in turn, is inspired by the MUDs which are also inspired by the pen and paper Dungeons & Dragons, and the connections could go on endlessly. But it's no wonder that fantasy settings are so used. I don't think there is anyone out there who didn't dream to be a paladin in shinning armor slaying a dragon or a grand mage repelling hordes of demons. A fantasy setting encompasses all the dreams of might the child inside everyone has. This is the reason why despite the flood of fantasy MMOs people still play them.
Generic races and classes

Humans, elves, orcs, warriors, mages, hunters... From this aspect
it sometimes seems like we play the same game but with little variation. Obviously it would be somewhat awkward to play a fantasy game which lacks humans or at least a race that resembles them but a variation from the standard orc and elf races coming from the Scandinavian folklore would be welcome. Those two races were made famous mainly by Tolkien's "Lord of the Rings" and Dungeons & Dragons universe. They already had a background story, a cultural and behavior stereotype created so all developers had to do was introduce all this into their game. As for the classes, the mage along with his famous fireball together with the warrior and hunter are the typical characters in fantasy books and fairy tales, again with their own well established set of characteristics. If you take into account that these are also very popular, it quickly becomes a recipe for success, even though originality is sacrificed.
Reasons for copying
Well... put short, money. Most companies' policy is to create something that brings as much money as possible with the least effort and investment, preferably with little or no risk at all. This is why each time a box-office success or a best-seller comes out, it is soon followed by games and other production usually having a doubtful quality. Not that it would matter. This kind of games are only created to suck money from fans. Also, money is the reason why successful games are copied too. As I said before, nowadays, fantasy games are on top so it's obvious why so many came out. There were Ultima Online, Everquest, Lineage, Dark Age of Camelot. Then came World of Warcraft, which took everything good that these former games had and created something that from an economical point of view was flawless. Other games then started following this strategy, each with at least some success such as Runes of Magic, Perfect World or Shaiya.

Still hope...
Revolution is what makes the world evolve. Following the safe path may be enough for some, but to truly make something epic you need to improvise, to be original, to free yourself from standards. Although many have failed to survive by going a different way, there is still hope. There are still many good games that are like no other.
First of all, there is the revolutionary EVE Online, with its global server, real time skill training system and really massive universe. There is also Fallen Earth, a game which finally seems to have found the perfect formula for the post-apocalyptic MMO. And the list may continue with games like Guild Wars, Second Life, Atlantica and so on.

Written by Sicaru Adrian for MMORPG Gate
Copycats - Is it worth being original anymore?
2010-01-12T06:20:00-08:00
Vitor Braz
features|