
But you don't. You just live with it because there's no other choice. There are irritating thing that all games have, and there's little that can be done about it. Further on I’ll try to make a list of the 10 most common annoying things in MMOs. So, in no specific order, here we go:
1) N00bs
Imagine you're spending time with your favorite character, hunting, questing, you know, doing the stuff you usually do, and then all of a sudden someone you've never met before starts asking all sorts of questions (mostly dumb ones). Answering one or two is not so bad. But this triggers a

2) Being a N00b
Most high level players forget that they were once the same, when encountering n00bs. Maybe because our brain usually blocks traumatizing memories. But all of us, with no exception, have experienced this. You know, the old days, when everything was new, full of life and promises of untold adventures. Until suddenly you encountered a problem and didn't know what to do. So, naturally, you would ask someone near you who appeared to be more experienced. Usually though, experienced players are already sick of n00bs and not that friendly and tend to mock, swear or kill (where possible) the unsuspecting wet behind the ears hero-to-be. Thankfully, there are exceptions, especially in games with a small tight community, where any new player is more than welcome and everyone is happy to help. Unfortunately, situations like this are rare, so being a n00b is mostly an unpleasant side of MMOs.
3) Gold Sellers

4) Lag
Lag has two main possible causes. The first is… you and your lousy Internet connection. The other is the game's servers over-population. Balancing the game population with the server size in order to keep costs as low as possible is not an easy task. The company has many variables to take into account: population evolution in time, the time intervals when the server is most crowded, the zones in the game world where players tend to flock and so on. This is why even in high quality games lag appears in areas with high masses of players. There are also the physical

5) "Kill x number of... stuff" quests
Well, who hasn't encountered a NPC that wants him to kill a fixed number of stuff, or bring some stuff that only some stuff has, so you still have to kill a fixed number of stuff? Mainly in the beginning of a game this type of situations are extremely common. Actually, I don't recall playing a MMORPG that hadn't (with a few exceptions that weren't so "questy", so they don't count). This type of game design is immediately associated with grinding, being considered only a way to mask it. Or it’s just the designer's lack of imagination. On the other hand, being common, this type of quests are great for beginners as most of them will know what to do, so will only have to focus on game mechanics and thus can learn them a bit easier.

10 things you hate about MMORPGs
2010-02-20T09:23:00-08:00
Vitor Braz
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