
From 2004 to 2007, Monk spent all of his time working on the Halo MMO, or as it was codenamed back then, Titan. He trusted that the Halo MMO would absolutely compete against World of Warcraft, and that some of the ideas, such as the cover system, are now about to be seen on BioWare's Star Wars: The Old Republic.
So, what happened? Microsoft started changing directions, and looking hard at the Nintendo Wii and the high numbers the console was turning. Microsoft then decided that the Xbox and XBLA needed to go more casual, and one of the strategies turned out to be cutting this very expensive $90 million USD project - Titan, a.k.a. Halo MMO. And so the development was stopped.
Halo MMO canceled 'because' of Wii
2010-04-13T01:37:00-07:00
Alex
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